Three ways to run better discoveries

Will Myddelton

If we can’t get discoveries right, we won’t get anything else right that builds on their findings. That becomes ever more important as the language – if not always the rigour – of agile expands beyond its original boundaries. This short post introduces three others which look at planning, starting and finishing a discovery. They aren’t a guide to the tasks and activities of a discovery; they are instead a very powerful and practical guide to thinking about how to make a discovery work. There is a lot here for people who know they are doing discoveries, there may be even more for people who don’t necessarily think of that as what they are doing at all

It is also, not at all incidentally, beautifully written with not a word wasted. These things matter.

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